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Seven mortal sins
Seven mortal sins




seven mortal sins

Fixed chance skill effects have odds that are determined at the outset, and are unaffected by any other factor. Common is determined by Effect Hit, Effect Res,or Elemental Advantage. Skill effects come in two types: common chance and fixed chance. A unit with an elemental advantage over its target will deal more damage, take less, and enjoy a greater chance of causing or evading negative effects from skills. STR is stronger than TEC, which is stronger than AGI, which is stronger than STR. The other factor to consider is the elemental rock-paper-scissors system. You’re looking for a balance of attacking and defensive units, with a Support skill in the field to heal your units when they’re getting low on health. You can edit this on the Formation page, swapping units, removing the ones you don’t want, and adding Casts. The battle is over when all of a team’s units are dead.Īpart from fielding a leveled-up squad, the best thing you can do to increase your odds of victory is to create a strong formation.

seven mortal sins seven mortal sins

To attack an enemy, you just tap on the type of attack you want to carry out and then tap on the target. As you’d expect, your special only becomes available after a certain number of moves. On top of that, each one has three types of attacks: basic, power, and special. Each unit has a red HP gauge and a blue move gauge.

Seven mortal sins manual#

You’ll probably find that it’s easier to tap the ‘auto’ button in the long run, but here’s how the manual option works for those times when you want to roll up your sleeves and get dirty.īattles are turn-based, with your units on the left of the screen and your opponent’s on the right. You can carry out battles either manually or automatically.






Seven mortal sins